Venom Swamp
Spell Field

Venom Swamp

  • Archetype:
  • Venom

  • View:
  • 3148




During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 7, 2026
48± 8/ 100
Power Score
Intrinsic 52
Deck 49

Venom Swamp — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 49 · Meta: provisional
  • Primary role: Board breaker · Secondary: Floodgate / Control

Why it scores here

Venom Swamp converts a symmetric, board-wide effect into slow attrition: every End Phase it places a counter on each face-up non-Venom monster, so monsters lose 500 ATK per counter and are destroyed when their ATK reaches 0. It needs no targeting and no cost, and it is a single-slot card, but it is slow, it also hits the controller's own monsters, and no combo evidence exists to confirm it converts into a winning board. High base stats on the monsters it affects earn nothing here; the score comes only from the attrition mechanic and its deck fit.

Axis scores

Axis Score Evidence
Accessibility 45 Single copy in 10 of 10 decks and a Field Spell that must be drawn or searched; partners such as Terraforming and Gaia Power are named but their card text is not supplied, so the search route is unverified (observed, inferred).
Combo & Conversion 30 No recorded boards, so conversion is text-only: a repeated per-End-Phase counter build that removes a monster only after several turns (verified, inferred).
Resource Economy 30 No card draw, refuel, or cost return; the effect is a passive board effect with no card advantage in the evidence (verified).
Effect & Interaction 55 Board-wide, non-targeting removal of monsters over time that is hard to answer with a single interaction, but it is slow and symmetric (verified, inferred).
Material Utility 5 A Spell with no material role; the body is irrelevant to this card's value (verified).
Resilience & Flexibility 40 A continuous Field Spell that can be removed by any field-destruction effect; the counters persist across turns, which gives some multi-turn value (inferred).
Deck-Building Efficiency 65 One copy, no garnet or lock, no cost to run; the self-harm on the controller's own non-Venom monsters is the main cost to play around (verified, inferred).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Floodgate / Control. Intrinsic ≈ 52, Deck ≈ 49, Meta = provisional. Modifiers: Symmetric self-harm (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Board-wide, non-targeting attrition that removes monsters regardless of their ATK over several End Phases
  • Single-slot card with no cost, garnet, or self-lock
  • Consistent inclusion across 10 decks and 5 archetypes, with Cyber Dragon and Mystical Space Typhoon in 8 of 10 decks

Weaknesses

  • Slow: it only acts at End Phases and needs counters to accumulate before any monster is destroyed
  • Symmetric: it also weakens and destroys the controller's own non-Venom monsters
  • Field Spell that can be removed or replaced; no evidence of resilience in the recorded decks
  • No combo, guide, or ruling evidence to confirm how it converts in practice

Counters / choke points

  • Venom monsters are exempt from the counter, so a Venom-based board is unaffected
  • High-ATK monsters survive several End Phases, and swapping them out before the next End Phase avoids the effect (inferred)
  • Removing or replacing the Field Spell stops the attrition (generic, card text for specific answers not supplied)

Best use

Board-wide attrition / floodgate against opposing monsters. Decks: Machina, Ancient Gears, Sacred Beast, Cyber Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: during each player's End Phase, place 1 Venom Counter on each face-up monster except Venom monsters; each counter gives -500 ATK; a monster is destroyed if its ATK becomes 0 by this effect; Run at 1 copy in 10 of 10 decks, all in the main deck
  • Observed: Archetype spread: Machina 3, Ancient Gears 3, Sacred Beast 2, Cyber Dragon 1, no archetype 1 (5 distinct archetypes); Cyber Dragon and Mystical Space Typhoon in 8 of 10 decks; several Machina and Ancient Gear partners in 7 of 10
  • Inferred: A monster with 1000 ATK is destroyed after two counters, and a monster with 500 ATK after one (arithmetic from the stated text); Field-based attrition favours decks that want to clear the field over time, not decks that need immediate board presence
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from the 10-deck sample only Terraforming and Gaia Power are named only as partners; their card text is not supplied, so their search or access role cannot be verified no rulings supplied to confirm Field Spell timing or interaction with replaced or destroyed Field Spells











https://metaduelist.com/
Top